Closed Alpha 0.1 Weekend Breakdown

article by
BigTuna
Alex Preece

Hey guys!

Important update today as we get prepared for the first ever Closed Alpha weekend on the 26th May. Keys will be sent out on the 24th/25th of May for everyone to download Battalion 1944, ready for when the servers go live.  

 

You’re officially becoming a part of Battalion 1944’s Closed Alpha Testing Team!

We felt it was very important to lay out key facts for you in this update with a breakdown of the Alpha weekend schedule so that we can accurately manage your expectations. Please read this update fully if you intend on taking part in the Battalion 1944 closed alpha weekends. Also do remember to remind other players of these facts to reduce the amount of uninformed statements about the game!  

Quick Reminder

Before continuing I just need to post one quick reminder for everyone which I've repeated many many times: This is a REAL Closed Alpha. It is NOT a marketing tool for us. Battalion 1944’s Closed Alpha WILL be broken, unbalanced and full of unexpected (and expected!) glitches.

This is why you're here to help us test and refine the base of the game. Put aside the tag of being a ‘backer’ and welcome to the testing team. This access to Battalion 1944 is very early in the game's development and is not representative of the final Early Access release. The game is missing core features/modes and will have game breaking crashes/bugs/glitches. Please remember this when heading into Closed Alpha testing.

What To Expect From Alpha 0.1

The Alpha 0.1 build of Battalion 1944 is extremely bare bones.

We’ll be testing 6v6 Team Deathmatch on our first (and smallest!) map, Brecourt Manor on official servers only during the official play test times. This will all be done through an early version of Battalion 1944’s server browser.

The main thing we’re looking at testing is the FEEL of the game. This means we want to know how it feels to move and play around in the game world. Bugs & glitches we can fix over time. Game modes, weapons and content can all be added at any time, but the core game needs to feel good before adding new content to the game. After internal testing and play tests at events, we feel the core of the game is in a good state right now, but we want to hear your in depth feedback to make sure we’re headed in the right direction.

We know there will be bugs and glitches and we’re definitely encouraging reports as they will be incredibly useful for us to fix bugs faster and more efficiently. Lots of bugs we already know about and are already on our internal list to fix, however at this stage we’re mostly interested in feedback on how the game feels to play at this initial stage.

Launching Closed Alpha 0.1 Servers, Key Info & Playtest Times

We’ll be launching the Alpha 0.1 servers on Friday 26th May at 18:00pm BST until 02:00am BST. We’ll then repeat these server uptimes for the following day on the Saturday 27th May.

This first Alpha weekend test will be familiar to those who were able to play the game at EGX Rezzed in London, albeit with a lot of balance changes and fixes since that point.

ALPHA 0.1 - 26th-27th May Details  

Mode/Map:Team Deathmatch on Brecourt Manor

Weapons: M1 Garand, Kar98k, Thompson, MP40

(More weapons will be added for testing in the coming weeks!)

Server Up time:  

Friday 26th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST)

Saturday 27th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST)

Official Closed Alpha Server Locations:  

Europe - Amsterdam, London

Russia - Moscow  

East-US -New York, Washington DC  

Central-US - Dallas  

West-US - Salt Lake City, San Jose  

LATAM - Sao Paulo  

Australia - Sydney  

Southeast Asia - Singapore  

Asia - Hong Kong  

North Asia - Tokyo

Why Closed Alpha Weekends? (Dedicated Server uptime and Testing Playtimes)

As an extension of the fact that the Closed Alpha weekends are a testing phase for the game, it’s very important that we let you know that there will be dedicated server uptimes for playing the game and the reasoning behind why this is the case.  

The core reason is that we need time between play sessions and weekends to analyse the stats & data over the weekend and use your feedback to improve the game during the week. This way you’ll actively be a part of the community driven development we always promised, seeing weekly changes, additions and updates.

Another reason is that at no point during the Closed Alpha testing periods do we want testers to not be able to find others to play with. We currently have a list of Alpha Backers, Humble pre-purchasers and external testers to help us improve the game during these periods. We've purposefully aimed for our Alpha player ‘pool’ to be around a few thousand players, however this does not mean concurrent player counts will reach that during Alpha, in fact we expect concurrent player counts to be much lower.

This is in fact good for the game as it allows us to get more quality feedback from the hardcore few! These concurrent players will make up the core of our hardcore testing community from weekend to weekend. We will be taking on board your feedback through the forums and our social channels and then implement changes during the week, ready for the next alpha play test weekend.

It's very important we do this right, and introducing things slowly to you guys will be much more beneficial for the game and development in the long run as we'll have more time to fix the large glaring issues and you'll actively see improvement and new content week to week. This is a very small closed alpha player pool and we need to make sure we maximise the amount of players during the testing periods to make sure we get the most effective feedback based on the latest weekly builds of the game. 

We have always said Alpha/Beta sessions are not marketing tools like modern Alpha/Beta sessions for AAA studios which just let you play a demo of the game before it's out. Our Alpha/Beta sessions are for helping us test and build the game we all want to eventually play as our main game every night of the week.

CLOSED ALPHA IS UNDER A NONDISCLOSURE AGREEMENT (NDA)

By downloading the Battalion 1944 Closed Alpha, you've agreed to adhere to our NDA rules. This means nobody is allowed to share videos/pictures/media or discuss the game outside of the following three channels...  

We have THREE core ways to interact with the development team and other community members during the Closed Alpha.

1 - In-Game Bug Reporting

We have an in-game bug reporting system. Please report bugs in-game in as much detail as possible as your primary source of bug reporting. If you have any game breaking crashes (crashes to desktop etc) these will be automatically sent to our team to investigate.

2 - Invite Only Closed Alpha Discord

Use the Closed Alpha Discord channel provided with your survey Q&A to join the minute to minute discussion or join up and play together with other Alpha community members. Fast chats and quick discussions will be held here. Don't expect bugs to be fixed if posted in the alpha Channel. Invites to this Discord server were included with your backer survey email.

3 - Exclusive Alpha Backer Forum for Balance Discussion & Bug Reports

The purpose of this sub-forum is to allow you to send more detailed bug reports with screenshots that the in game reporter allows. This is our secondary point of contact for bugs as the in game reporting system will be our primary focus. If you’re already a forum user, you’ll be added to this over the next week by [CM] Big Tuna!  

Future Closed Alpha Plans

Each Closed Alpha playtest weekend will have an update (big or small) with new things for players to test. For example, in Alpha 0.1, we’re only testing 6v6 TDM on Brecourt Manor with 4 weapons (M1 Garand, Kar98, Thompson, mp40) and in the next Alpha weekend we will add something new, for example: a new weapon such as a trench gun or sniper to focus test that specific addition.  

This way we’ll get more focused and manageable feedback each week.  

We’ll have more info on what features will be added and when after the first Alpha 0.1 weekend .

Quick Art / Server Room Flood Update 

For those who follow us on Twitter you’ll of heard about the ‘flood’ incident that happened on Wednesday. British weather was not on our side that day as it was raining heavily. Our office building has a balcony that started leaking due to the weather and flood the floor of our art room, 1 week before Alpha.  

Despite the water making its way towards our internal servers; our team were pretty quick to salvage everything. Re configuring our security and server set up that same evening, with our art team back up and running by 9am the following morning in a new temporary room. We have everything backed up in multiple locations so no real damage was done. The room is currently being dried and repaired to move back into next week. Thanks for all the messages from those who were concerned!  

That’s it for today’s update!

We’ll have more news and features coming soon with future development updates. Can’t wait to see all you Alpha Backers in-game May 26th at 18:00 BST!

Thanks,

KingHoward & The Bulkhead Interactive