About Battalion 1944

What is
Battalion 1944?
Howard Philpott

Battalion 1944 recaptures the core of classic multiplayer shooters and revives ‘old school’ FPS for the next generation. Focusing on 5v5 infantry based combat, where precise flick shots with your Kar98, covering fire with your thompson and and fluid player movement are key to clutching every round for your team. Band together and Fight with your team in the premiership of competitive WW2 FPS.

Battalion is currently in development alongside the community, reconstructing Unreal Engine 4 to reintroduce classic FPS quirks and create a modern shooter that feels like an old school classic. This heart-thumping multiplayer experience is being crafted by designers who have grown up playing competitive Call of Duty, Enemy Territory and Counter Strike; alongside community feedback from professional FPS players and over 10,000 backers who have been shaped by the same gaming experience.


Battalion 1944 re surges old school FPS back into the modern gaming spotlight in our spiritual successor to the great multiplayer shooters of the past. In Battalion, it’s down to skilled soldiers like you to take down the enemy.

With a dedicated server browser & LAN support, plans for community modding & team based ranked stats & competitive matchmaking; Battalion 1944 is a classic competitive shooter with an emphasis on raw skill. No grinding for game play altering unlocks, just you and your skill as a player.

Create/Join a team and compete together season to season with BattleRank, our ranked competition system. Earn cosmetic rewards for your character, weapons and extra accessories. Flaunt your success through your team and individual player profiles to become a renowned players within the community. BattleRank’s highly tuned team based stat tracking system enables Battalion 1944 to go beyond the standard mould of current FPS games and enables players to compete globally for rewards, glory and status.

Steam Early Access

Battalion 1944 is being developed by competitive FPS players who have worked to become one of the most experienced UE4 developers in the industry. As larger AAA developers are moving further and further away from old school mechanics in favor of simplicity, we want to recapture what made classic FPS games feel so great. 

This means fluid, skilled gameplay within a fair and competitive battleground. Early Access allows people who feel the same way we do about FPS to join the active development of the game, as we release patches and updates based on community feedback. If you’re okay to deal with missing features and unexpected bugs, feel free to become a part of the #FPSrevolution.


Battalion 1944 launched it's campaign via Kickstarter on the 2nd February 2016. 

Within 3 days, Battalion 1944 was over 100% funded with 27 days left to go on the campaign. After the campaign was finished Battalion 1944 had raised £317,281 of it's initial £100k funding goal, totaling a massive 10,096 backers willing to pledge their support towards the campaign. 

FPS history was made. 

Bulkhead Interactive also pledged £100,000 of their own money upon reaching the original funding goal towards development. They are also releasing another game called 'The Turing Test' in August 2016. All profits received from that title went towards the development of Battalion 1944.

In 2017, Bulkhead Interactive announced their partnership with video game publisher, Square Enix Collective, who have since been assisting with marketing & development funds.


This is a shooter 100% being developed by enthusiasts for the shooter genre, alongside a dedicated like minded community, who yearn for a modern day retelling of multiplayer shooters gone by. No other time is better to join the growing Battalion 1944 community, talk to the devs and get involved with the game's ongoing development. 

Together we're making first person shooter history, and we want you to come along for the ride.

Howard Philpott - Creative Producer at Bulkhead Interactive

Is it for me?

Raw skill based gameplay

We believe your skill should be determined by your play, not through unfair overpowered unlocks & abilities...

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